Welcome to Malone Manor, where deception and deduction are afoot in our multiplayer murder mystery game ☠️
Baron Malone has been murdered at one of his infamous dinner parties – and one of the guests did it!
The killer walks amongst the guests, sowing deceit, hampering the investigation and trying to get away with murder!
Murder At Malone Manor makes use of mechanics that are common in many well-received board games, and combines:
- the social deduction of Werewolf
- the familiarity of Cluedo
- and the bluffing of a Victorian Scooby Doo villain
… into an online multiplayer murder mystery game, with a traitor element!
Present as many clues as you can to draw conclusions – or mislead the others!
Publishers, get in touch – let’s make it happen!
Keep an eye on what other players are up to.
3 – 6 Players
Default game mode. A 3 – 5 minute round, where one player is the murderer, and the rest are innocent.
Adds a butler NPC – who can either be the murderer or innocent. Players play as usual, but may find they are both innocent.
The player must correctly identify the murderer from a lineup of six NPCs, searching for clues and using solo action cards.
Present clues that relate to different players at the dining table.
Designed to encourage emergent storytelling and gameplay, the highly social elements mean no two mysteries will ever be the same!
No impact on gameplay – just making your character look dashing! Includes costumes, emotes, name tags, and more.
Increasing detective level through playing provides special emblems and cosmetics.
Including new cosmetics, murder locations, clues, and seasonal visual updates.
Take and stash clues as the murderer to feign innocence.
Find out more about MaMM
Some quickfire updates on Malone Manor, Stargazing, and other things during the nice weather. Plus Volume One of the Whitepot Gaming Playlist.
Hello there. Hope everyone is doing well and looking forward to the end of this miserable weather we’ve been having as of late. (Unless you love the bad weather, which is entirely valid.) February was a quiet enough month here at Whitepot Studios, some of us have been off with illnesses and injuries but we’re back on track and ready for the month of March.
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Whitepot Studios attended the Northern Ireland Developer Conference at Riddel Hall this past weekend – the SECOND ANNUAL Northern Ireland Developer Conference that is! We spent the morning demoing Murder At Malone Manor in the Project Room, kindly arranged by Glenn Davidson from Farset Labs.